Bomberman Jetters
Bomberman Jetters
Series Steam Rolled
Console GCN
Episodes 1
Playlist There's four of us, here tonight. Chugga chugga choo choo TIME TO FIGHT!!
Run January 3, 2014
Status One-off
Steam Rolled Games
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Bomberman Jetters is a game on the GameCube, and is a game played by Barry, Ross, Arin, and Suzy on Steam Rolled.


  1. Bomberman Jetters

Game InformationEdit

Bomberman Jetters (ボンバーマン ジェッターズ Bonbāman Jettāzu) is a video game for the Nintendo GameCube and PlayStation 2 systems, though only the GameCube version was released in North America. It is an adaptation of the anime series Bomberman Jetters which was based on the Bomberman game series. This is the second Bomberman title licensed under Majesco Games. It was released in Japan in 2002 and in North America in 2004. The PS2 version does not use cel-shaded graphics, while the NA GameCube version continues to use cel-shading, just like the previous game in the series, Bomberman Generation. The opening theme to the game uses footage from the Japanese opening to the Jetters anime series, but the Japanese theme song "Boku wa Gakeppuchi" was replaced with a rock instrumental. Mujoe and The Hige Hige Bandits, sick and tired of Bomberman repeatedly stopping their plans at galactic conquest, enact a plan to do away with him and his kind forever; Dark Star, Mujoe's artificial comet, would be used and hurled straight into Bomberman's home world, Planet Bomber. The resulting collision would completely obliterate the planet and all who were still on it. Dark Star will hit the planet in under 24 hours, so Bomberman and Max are sent out to deactivate the huge engines propelling the comet through space, thereby disabling its flight-plan and again thwarting the Hige Hige Bandits. The actual game-play itself is different to an extent, compared to its predecessor, Bomberman Generation. Instead of playing as just Bomberman, players can switch between him and his partner Max, whose addition to the gameplay is the use of the Hyper Plasma Bomb to destroy certain walls and destroy all on screen enemies, which is also useful for some bosses. He cannot use Charaboms, as Bomberman can. You cannot pick a world to start from as in Generation, they must be played in order. The Charabom usage is different from that in Generation. Instead of Pokémon-style battles to acquire them, they are either hidden in certain levels or held hostage by the Hige Hige Bandits or other enemies. Some have different effects than in the first game, and those effects are increased the stronger the Charabom becomes. Some charaboms are required to progress through a stage or collect hidden items. There are also about 16, versus the 18 seen in Generation (including hybrid Charaboms). However, unlike Generation, Charaboms can evolve, much like a Pokémon does. When a Charabom evolves, its appearance changes, sometimes drastically, and its ability may become stronger. Attribute Bombs are again in use, though they have much different effects and can only be put down one at a time.

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