Series Game Grumps
Console NES
Episodes 8
Playlist Jon plays the original Castlevania for the first time and Arin watches! too?
Run February 26, 2013 - March 12, 2013
Status Complete


Castlevania is the forty-first game played by Jon and Arin on Game Grumps.

Playthrough[edit | edit source]

In the first episode, Jon said he would playing through the entire game, as he has never played it "seriously" before. Arin has beaten the game multiple times, and gave Jon advice throughout. However, Arin did end up playing twice, during Frankenstein and Dracula.

Recurring discussions[edit | edit source]

In multiple episodes, there are references to Arin's "Sequelitis" animation featuring Castlevania.

In "A Grim Engagement" and "Finale", Arin says that beating the bosses with the Holy Water sub-weapon is not satisfying, but Jon maintains that it is satisfying to him.

Episodes[edit | edit source]

  1. Jon's Challenge
  2. Squandered Chicken
  3. Unlimited Continues
  4. Frankenstein's Monster Sucks
  5. Knights and Medusas
  6. Heart of Fire
  7. A Grim Engagement
  8. Finale

Game information[edit | edit source]

Castlevania, known in Japan as Akumajou Dracula (悪魔城ドラキュラ Akumajō Dorakyura, officially translated Devil's Castle Dracula), is a platforming video game developed and published by Konami for the Family Computer Disk System video game console in Japan in September 1986. It was later released for the MSX2. It was ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 followed by a European release in 1988.

The game takes place in the year 1691 where players control Simon Belmont who is tasked with the defeat of the vampire Dracula. A sequel, Simon's Quest, was released for the NES in 1988. It was re-released for the Family Computer (FC) in cartridge format in 1993. It is the first game in Konami's Castlevania video game series; it was followed by two more NES games titled Castlevania II: Simon's Quest and Castlevania III: Dracula's Curse. A fourth game was released for the Super NES called Super Castlevania IV. Castlevania is often considered to be one of the best games on the NES. It has received critical acclaim ever since its original release. It sold impressively and is considered an NES classic by PC World, while Nintendo Power and Game Informer ranked it in their best video games list (at 22 and 48 respectively). IGN ranked it 19 among their favourite NES games.

Castlevania uses platform gameplay and gives Simon a Magic Whip to use as his standard method of combat as well as move and jump. Simon's whip has a delay between the player's button input and Simon's use of it. Simon has a life meter and begins with three lives. When his life meter is depleted or he falls into a pit, he will lose a life. Once he loses all lives, he begins at the beginning of the block of stages players are in (of which there are six). Each screen transition leads to a new stage; players will eventually reach an area where they have to deplete a boss' life meter which allows them to progress. Players can replenish health by finding hidden meat in the walls and can gain a new life by gaining a certain number of points (which are gained by defeating enemies, picking up money bags, and completing a block). Simon can find items called sub-weapons that have different uses. The Knife can reach across the screen; the Holy Water can attack lower enemies and freeze them; the Axe can attack enemies in the air; the Cross goes for a time and returns to Simon; and the Stop Watch stops certain enemies for a short period of time. Players can only carry one item at a time and loses the item when they die. Whenever an item is used, it costs hearts. All items use only one heart except for the Stop Watch which uses five. Players may find items by defeating enemies or breaking candles. These items can include hearts, money bags, whip strength/length upgrades, and sub-weapons.

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Trivia[edit | edit source]

  • This game is part of the subject of Egoraptor's first and third "Sequelitis" videos (on Castlevania II: Simon's Quest and Super Castlevania IV respectively). He mainly talks about how the game design seen here is superior to Simon's Quest and even SC4 in:
    • how clever enemy placement and a lack of confusing RPG elements make it superior to Castlevania II: Simon's Quest.
    • how weapons were more necessary in this game than in Super Castlevania IV, as the whip is much less powerful in this game than in SC4.
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