Cave Story
Series Steam Train
Console PC
Episodes 5
Playlist Cave Story
Run January 4th, 2014 - January 9th, 2014
Status Quit

Cave Story is a PC game played by Ross and Danny on Steam Train.

Episodes[edit | edit source]

  1. It Starts in a Cave
  2. Gone Fishing
  3. Doritos of Power
  4. Bunny Soap Opera
  5. Santa's House

Game Information[edit | edit source]

Cave Story (洞窟物語 Dōkutsu Monogatari) is a freeware platform-adventure video game released in 2004 for the PC. It was developed over five years by Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is a homage to the classic games that the author played in his youth, such as Metroid. After its initial self-published release, Cave Story slowly gained popularity on the Internet. It received wide critical acclaim for its compelling story and gameplay. Independent developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, with a Nintendo 3DS release in October 2012. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011. The game focuses on an amnesiac protagonist who awakens in a cave. Through his explorations, he discovers a plot by the Doctor, a megalomaniac who intends to force the inhabitants of the cave to fight for him in his bid to conquer the world. The protagonist is thrust into the position of savior as he endeavours to defeat the Doctor.

The player controls the on-screen character directly using the keyboard or gamepad (optional). The player progresses by jumping and navigating platform game puzzles and shooting enemies with the equipped weapon. When the player collects multiple weapons, they may be toggled at any time with the press of a button. Defeating enemies sometimes yields yellow triangular objects, which give experience points to weapons when collected. Weapons may be improved up to level three, but taking damage causes weapons to lose experience and levels. Health and missile capacity upgrades are scattered throughout the game world. The player may interact with a variety of non-player characters and objects.

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