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King's Quest V: Absence Makes the Heart Go Yonder!
KingsQuestVCover
Series Steam Train
Console PC
Episodes 13
Playlist Danny and Ross watch out for poisonous snakes in King's Quest V: Absence Makes the Heart Go Yonder!
Run December 6th 2013 - December 19th 2013
Status Complete
Steam Train Game Guide
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King's Quest V is the 16th game played on Steam Train, and the 9th game played by Danny and Ross.

EpisodesEdit

  1. A Poisonous Snake
  2. People Got Problems
  3. What Do You Want for Desert
  4. King Sass
  5. A Sweet Surprise
  6. Custard Pies
  7. The Power of Music
  8. Ross Wins
  9. Harpy Malarkey
  10. Mordack's Evil Island
  11. King's Best
  12. She Went That Way!
  13. Finale

Game InformationEdit

King's Quest V: Absence Makes the Heart Go Yonder! is a 1990 adventure game released by Sierra. Released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of VGA into the series). It was also the first King's Quest installment to replace the typing user interface with a point-and-click user interface. It was also the last King's Quest to have a stand alone EGA release at 320x200. Dual VGA/EGA versions of the game turned the 256 colour graphics into 16 colour at 640x400 resolution. The title is a spoof on the proverb, "Absence makes the heart grow fonder." King's Quest V won Computer Gaming World's 1991 Adventure Game of the Year award. It was later released as a "talkie" CD-ROM, meaning the characters have voices, done by members of the Sierra staff. The music was MIDI based and written by Mark Seibert and Ken Allen.

In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the castle and lifts it out of sight. Because he is out walking when this happens, King Graham is the only member of the royal family to be left behind. He returns to the castle to find that it has disappeared, and is soon confronted by a talking owl named Cedric.

Cedric witnessed the cloaked figure's attack, and tells Graham that it was a powerful, evil wizard named Mordack who stole the castle. Cedric then brings Graham to the land of Serenia, where his master Crispin resides. Crispin is also a wizard, but a good one, who gives Graham some advice, his old wand, and a piece of white snake which allows Graham to speak with animals. Graham then starts on his journey.

Later, Graham learns that Mordack is the brother of the wizard Mannanan, whom Graham's son, Prince Alexander, turned into a cat in King's Quest III: To Heir Is Human. Mordack has imprisoned the castle and royal family of Daventry out of revenge, and threatens to feed the royal family to Mannanan unless Prince Alexander agrees to restore him to his true form. King Graham travels through the land of Serenia, gathering helpful items and information, and eventually makes his way to Mordack's island to save his family from their impending doom.

TriviaEdit

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