Resident Evil
Resident Evil BA.jpg
Series Game Grumps
Console GCN
Episodes 2
Playlist Ego and Jon explore a spooky house in Resident Evil for the Gamecube.
Run November 17th, 2012
November 19th, 2012
Status Quit

Resident Evil is a GameCube game played by Jon and Arin on Game Grumps.

Episodes[edit | edit source]

  1. A Sticky Situation
  2. Magnificent Seven

Playthrough[edit | edit source]

As Arin has played the game many times before, he will attempt to speedrun it, however it was dropped early on because according to Arin, Jon didn't really get into it.

Arin later played the the HD remake with Danny.

Game information[edit | edit source]

Resident Evil is a remake of the 1996 survival horror video game Resident Evil, developed by Capcom Production Studio 4 and published by Capcom for the Nintendo GameCube in 2002. The remake includes state of the art visuals as well as a variety of new gameplay elements, environments and story details; Shinji Mikami has stated that it is "70% different from the original."

The remake of the original features all-new graphics and sound, and also incorporates gameplay elements from the later installments such as the use of body language to indicate the main character's health and the 180-degree turn. In addition, it introduced a new running style that was also used in Resident Evil Zero, and several new areas were added to the game (some of them were originally cut from the 1996 game during its development, such as the graveyard and a path through the woods).

Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy. These defensive weapons include a dagger which can be used by both playable characters, whilst they also each have their own defensive weapon exclusive to them. Jill Valentine uses a taser, while Chris Redfield is able to shove stun grenades into the zombies' mouths to detonate them with a pistol shot. These weapons can be set to either automatic or manual use by the player, saving them from taking damage, although they aren't unlimited, and they can only be used when grabbed by a monster. The zombies that are defeated but not destroyed (decapitated or burned) mutate later in the game into the fast and deadly Crimson Heads.

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