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Sonic Unleashed
Sonic Unleashed Wii
Series Game Grumps
Console Wii
Episodes 55
Playlist Sonic Unleashed
Run July 4th, 2017 - August 15th, 2017
August 22nd, 2017 - August 30th, 2017
September 16th, 2017 - September 18th, 2017
Status Complete


Sonic Unleashed is a Wii game played by Arin and Danny on Game Grumps.

Episodes[]

  1. Happy Super Early Father's Day
  2. Lovely Townspeople
  3. Reading Some Fan Fiction
  4. Playing the Werehog
  5. Goofy Jazz Players
  6. Impeccable Controls
  7. Thanks for Goofing!
  8. Old Man Exposition
  9. Carrot Top's Real Name
  10. Amy's Conundrum
  11. The Good Ol' Chick Chuck
  12. The Best Use of Their Time
  13. Goofy Rubbery Swingin' Arms
  14. Arin's Wiimote Workout
  15. What a Hard Boss
  16. Not So Stealthy Sonic
  17. Surprise Jazz Band!
  18. Frankula
  19. A Discussion on Multitasking
  20. Profound Speech to Text
  21. Rad Phoenix
  22. Stitches
  23. Arin's Gettin' Loopy!
  24. We Learn Stuff In This Episode
  25. Keanu Reeves Breastfeeding
  26. Beautiful Places
  27. Secret HJs
  28. Dan Believes In You
  29. Sonic FanFic
  30. Arin's Pants Dilemma
  31. Funny Sonic Poo Poo
  32. Basket Head
  33. Turning Up the Beat!
  34. A Successful Game
  35. Dan's Look-alike
  36. The Spookiest Ghost Story
  37. Success and Stuff
  38. Scary Cartoons
  39. Opinions and Facts and Opinions
  40. Is Dan Making Fun of Arin?
  41. The Dark Guardian
  42. Late Night Radio
  43. A Frustrating Boss
  44. What a Twist!
  45. Even More Fanfic
  46. Slowing Down
  47. A State of Distress
  48. F-U-N
  49. When Does It End?!
  50. Doing WHAT In Your WHAT?!
  51. Favorite Britishism
  52. Just Wigglin'
  53. It's a Cool Idea?
  54. Big Kaiju Fight
  55. FINALE

Game Information[]

Sonic Unleashed, released as Sonic World Adventure (Japanese: ソニックワールドアドベンチャー Hepburn: Sonikku Wārudo Adobenchā) in Japan,[9] is a 2008 platform video game in the Sonic the Hedgehog series developed by Sonic Team[1] and published by Sega for the Wii, Xbox 360, PlayStation 3, and PlayStation 2 consoles, as well as a mobile phone version published by Gameloft. The game follows Sonic the Hedgehog as he attempts to restore the world to normal after his nemesis Doctor Eggman shatters it with a powerful laser to unleash Dark Gaia, an ancient evil. The game also focuses on Sonic's 'werehog' form, which he gains during the beginning after coming into contact with the energy of Dark Gaia. Gameplay features two distinct styles, with each being played either during daytime or nighttime. Daytime stages incorporate Sonic's traditional platforming and trademark speed, with a combination of behind-the-back third-person viewpoints and 2D side-scroller platforming; gameplay seamlessly transitions between these two views.[10] Night-time levels see Sonic transform into the Werehog; gameplay slows down to accommodate greater platform play, and involves combat against waves of enemies using the Werehog's brute strength.

Sonic Unleashed is a platform game in which the player controls the titular Sonic the Hedgehog in two modes: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic transforms into the Werehog, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia).[16][17] Each level takes place on a particular continent, each of which is based on a real-world location.[9] In sections of the Xbox 360 and PlayStation 3 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog; in the PlayStation 2 and Wii versions, time is advanced automatically.[18]

Daytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay.[19] 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion,[20] while 3D sections see the camera placed behind Sonic, so the player may move in all directions. In addition to moves available in past games, such as the homing attack,[21] new moves are also introduced. For instance, a new sidestep feature known as the Quick Step is available, allowing Sonic to dodge left and right, and a Drift feature, which allows Sonic to make tighter turns without slowing down.[21] The game also features a gameplay mechanic previously used in the Sonic Rush series called the Sonic Boost, which greatly increases Sonic's speed, allowing him to smash through objects, destroy enemies instantly, or even access different level paths.[22] In the Xbox 360 and PlayStation 3 versions, an on-screen "Ring Energy" meter displays how much boost is available.[22] The amount of boost remaining may be increased by collecting more rings, and is decreased by using the Boost.[22] In contrast, the PlayStation 2 and Wii versions of the game represent available Boost using bars, which may be added by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks, or by collecting rings. Japanese game company Dimps helped design some of the stages.

Nighttime levels feature slower-paced, action-oriented levels, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms.[13] Gameplay here sees the player use a variety of melee and combo attacks to defeat large numbers of enemies, collect items, and move items around to advance through the level, and use his stretchable arms to cling to distant objects;[13]simple puzzle elements are also featured.[25]Collecting rings in these levels replenishes the Werehog's health,[20] while a special move, Unleashed Mode, allows the Werehog to channel his energy into increasing the power of his attacks for a short time.[26] Nighttime levels are adjusted in the Wii version to allow greater use of the Wii Remote, such that players may control the arms of the Werehog by using the Wii Remote and Nunchuk in order to grab onto objects and proceed in the levels.[18] The Wii version of the game also expands upon the ratio of nighttime levels to daytime, with more than three times as many nighttime levels (twenty-five in all).[27] After nighttime levels are completed, Dark Gaia Points are gained, allowing access to bonus moves.

In addition to these two gameplay types, Sonic Unleashed also features hubworlds, in which the player may reveal, as well as advance, the story of the game.[13] Hubworlds operate differently depending on the version of the game being played; the Xbox 360 and PlayStation 3 versions feature fully interactive, explorable 3D hubworlds, similar to those in Sonic the Hedgehog and Sonic Adventure, in which townspeople may be interacted with and side quests may be undertaken, in order to gain experience or unlock items, such as artwork, videos and music tracks.[13][20] In contrast, the PlayStation 2 and Wii versions feature menu-based map systems, in which players simply click on areas to talk to townspeople and find information.[18] Within both day and nighttime levels are medals that Sonic may collect, two types of which exist: Sun and Moon.[22] In the Xbox 360 and PlayStation 3 versions, collecting these medals allows the player to level up Sonic's Sun and Moon stats, and these must be increased to reach new stages in the game, with a certain number of Sun medals for Hedgehog levels, and a certain number of Moon medals for Werehog levels.[22] Because only the Xbox 360 and PlayStation 3 versions feature playable hubworlds, these are also the only versions in which Sun and Moon medals may be found by exploring the towns, talking to the citizens, and completing side quests.[22] In the PlayStation 2 and Wii versions, Sun and Moon medals are earned after completing stages and clearing their objectives. The medals are used to open up doors in Gaia gates, which can earn bonus content.

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