Super Mario 64
Super Mario 64
Series Game Grumps
Console Nintendo 64
Episodes 62 + 5
Playlist Super Mario 64
Run March 3rd, 2015 - April 30th, 2015
May 7th, 2015 - May 12th, 2015
August 31st, 2017 - September 4th, 2017
Status Complete

Super Mario 64 is a Nintendo 64 game played by Danny and Arin on Game Grumps. It was played by Arin and Danny again in 2017 as part of the "Green Demon Challenge".

Episodes Edit

  1. Pachinko Town
  2. Inside Mario
  3. Chucking Snowballs
  4. Speedrunning
  5. Hustlin'
  6. Crazies Be Crazy
  7. Stakes are Low
  8. Blowin' It
  9. Eye See You!
  10. Something, Something, Baby
  11. Locked and Loaded
  12. Just The Coolest
  13. So Damp
  14. Don't Sass Me
  15. Infinity Fun Times
  16. Metal Mondays
  17. Been There, Done That
  18. Boppity Boopy
  19. Can't Touch This
  20. Flingin' Fools
  21. Hard to Watch
  22. Nervous Breakdown
  23. Shredding Shell
  24. Still Shreddin'
  25. Plucking Piranha Flowers
  26. Jumping the Gun
  27. G-Rumpin'
  28. Tummy Probs
  29. Land of Confusion
  30. Silver Dollar Pancakes
  31. Fight or Flight
  32. The Show Stopper
  33. Back to the Future
  34. Getting A Head
  35. Pinheads and Bozos
  36. Koalaity Assurance
  37. Elementary School
  38. Cluster Coinage!
  39. Head Fungus
  40. Splooging
  41. Dancing with the Devil
  42. Crikey!
  43. Shot in the Dark
  44. Nightmares Afoot!
  45. Extra! Extra!
  46. Scissor Locked
  47. Aliens Dude
  48. Poor Choices
  49. Belly Flop Mountain
  50. Trail of Tears
  51. So Juicy Sweet!
  52. Rinse and Repeat
  53. Always Weird
  54. Keeping Cool
  55. Smart Plumbing
  56. Suffering
  57. Back Again
  58. First Time for Everything
  59. Bad Beans
  60. The Bright Side
  61. Pretty Fly
  62. Finale

Green Demon ChallengeEdit

  1. Running For Their Lives
  2. Harnessing the Power
  3. Third Times the Charm?
  4. Ya Think He Can Do It?
  5. Crushed Spirits

Playthrough Edit

Arin plays the game for the first time in years, and Danny sees what the game is like for the first time. After many episodes, Arin starts to get angry with the game's slippery controls and dated visuals. Danny is enamored just watching the game with the knowledge that it was one of the first 3D plaformers ever made. He frequently brings up how this must've been a new experience for gamers in the mid-90s who were used to 2D games.

At one point, Arin vowed to get every star in the game, including the 100 coin stars. This has led to some episodes where no progress is made as Arin completes an objective (or at least comes close in the case of 100 coin stars) but somehow dies, causing him to lose all his progress for the level. At 55 episodes in, Arin abandons this goal due to a newly developed hatred for the game, and intends to fight Bowser to finish the game with less than 100 of the 120 stars in the game. However, after he accidentally finds Rainbow Ride, he loses all motivation to play the game for the time being and puts it down temporarily to allow Danny to go back to Punch-Out!!.

After a short break from the game, Arin returns to the game, and attempts to keep the angry rants at the game to a minimum, even when he screws up. After getting the main stars from every level, Danny encourages Arin to go forward and do the final Bowser fight, which he agrees to. He beats the game with 103 stars total.

Game Information Edit

Super Mario 64 (Japanese:スーパーマリオ64Hepburn: Sūpā Mario Rokujūyon?) is a 1996 platform game, published by Nintendo and developed by its EAD division, for the Nintendo 64. Along withPilotwings 64, it was one of the launch titles for the console. It was released in Japan on June 23, 1996, and later in North America, Europe, and Australia. More than eleven million copies of Super Mario 64 have been sold. An enhanced remake calledSuper Mario 64 DS was released for the Nintendo DS in 2004.

In the game, Mario explores Princess Peach's castle and must rescue her from Bowser. As one of the earliest three-dimensional (3D) platform games, Super Mario 64 is based on open world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to two-dimensional (2D) sprites. The game established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D sidescrolling platformers. In the evolution from two dimensions to three, Super Mario 64 places an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games.

The game has left a lasting impression on 3D game design and is particularly notable for its use of a dynamic camera system and the implementation of its 360-degree analog control. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.

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